Darkmoor Resources Needed

Darkmoor Resources Needed

Postby zackg » Tue Jul 23, 2013 7:47 pm

This is an in progress list of models needed for the Darkmoor region. This list is for more fauna, flora, and landscape. For cities/habitable areas/contructed areas needed models check out the culture/people discussion for that individual city.


Bush_01s
Bush_02s
Bush_03s
Bush_04s
Bush_05s
Tree_01s
Tree_02s
Tree_03s
Flower_01
Flower_02
Flower_03
Plant_01
Plant_02
Plant_03
Plant_04
Grass_01
WaterPlant_01
WaterPlant_02
WaterPlant_03
Waterplant_04
WaterGrass_01
Fungi_01
Fungi_02
Fungi_03
Fungi_04
Fungi_05
Moss_01
Moss_02
Moss_03
Log_01
Log_02
Log_03
Log_04
SmallRock_01
SmallRock_02
SmallRock_03
SmallRock_04
MedRock_01
MedRock_02
MedRock_03
MedRock_04
LargeRock_01
LargeRock_02
LargeRock_03
LargeRock_04
zackg
 
Posts: 25
Joined: Thu Jun 06, 2013 2:48 am

Return to Darkmoor Ideas



Who is online

Users browsing this forum: No registered users and 0 guests

cron